Final Fantasy XIII for Microsoft Xbox 360
Final Fantasy XIII abandons its predecessor's concept of battles taking place on the same screen as exploration, returning instead to the older separate battle screens triggered by contact with an enemy on the field, like in Xenosaga games. The Active Time Battle system from the previous Final Fantasy games returns with some changes. The player only controls one character in battle; the other two should be assigned behavior patterns called Paradigms. Commands and attacks can now be stacked into battle slots, which allows for use of multiple commands in one turn for a devastating combo. These commands are filled based on the ATB cost which eliminate the need for MP. Also, the entire party's health is restored before every fight, since magic cannot be used outside of battle. Summons which are popular in the FF series return with the name Eidolons, and each I'Cie has one. Character growth is managed via a system called Crystarium, with the player able to choose abilities to learn or parameters to increase.
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